Devlog 2 - Software engineering and planning for the future
Masked » Devlog
---Vote for Masked at the Fall 2023 Game Expo on Saturday, December 2nd between 10 am and 2 pm!---
Software engineering is vital to a project like Masked. There were many times when we had to go out of our way to design scripts and objects so that they would be built for future use.
For example, the view cone that can be seen in the attached image coming from the camera is a general class called 'ViewCone' that was designed to create Raycasts in a certain area and detect collisions on a publicly declared layer. That said, we designed the class to be usable on cameras, enemies, and even sounds such as player footsteps!
In general, we spent a lot of time ensuring our code was built for the future.
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Masked
Status | In development |
Authors | rocker12523, dessie0 |
Genre | Strategy |
Tags | 3D, First-Person, Roguelike, Singleplayer, Stealth |
Languages | English |
More posts
- Devlog 1 - Game Expo Dec 2!Nov 30, 2023
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